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MMOexp-Diablo 4 Season 9: Meaningful Step Forward or More of the Same

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As Diablo 4's Season 9 emerges from its PTR (Public Test Realm) phase and nears full release, players across the board are asking the same question: Is this the moment Diablo 4 finally finds its stride, or are we in for another round of recycled systems and lukewarm innovations?
Having played through every season so far-and with a critical eye sharpened by years of Diablo content-the answer isn't entirely straightforward Diablo 4 Items. On one hand, there's genuine progress in areas that have long needed attention. On the other, Season 9 still carries familiar baggage: power reuse, underwhelming changes, and a sense that Blizzard is treading water until the next big expansion.
Let's break it down: the good, the bad, and what Season 9 tells us about Diablo 4's future.
Escalation Dungeons: The Endgame Finally Evolves
The most significant-and most welcome-addition in Season 9 is the Escalation Dungeon system. For a long time, Nightmare Dungeons have felt stagnant. Their scaling capped out too early, they lacked significant challenge, and they offered little incentive to keep pushing beyond Torment IV. Escalation Dungeons aim to change that.
Think of these as tiered, dynamic endgame content where you progressively add affixes to a dungeon, increasing difficulty while reaping better rewards. At key points during a run, players can escalate the challenge by tacking on new modifiers-resulting in a dungeon that changes mid-run and continues ramping up the stakes.
This concept mirrors the intensity and structure of Infernal Hordes, but with a more strategic twist. You're not just battling wave after wave-you're choosing to escalate, customizing your dungeon's difficulty curve. And at the summit? A proper boss fight. Players will face Astaroth, the terrifying dog-rider boss from the campaign, in what many consider one of Diablo 4's most cinematic encounters. Bringing him back as an endgame capstone is a smart move and one that finally breathes life into what had become an anemic bossing system.
There's also the addition of Heradric Strongrooms-optional challenge rooms that can appear inside these Escalation Dungeons. These rooms further deepen the loop, offering bonus rewards and decision-making layers mid-dungeon. In essence, they shake up Diablo 4's notoriously linear endgame with more complexity, more risk, and more fun.
Verdict: Huge win for endgame longevity.
The Power System: More of the Same, Just Rearranged
Now for the letdown.
Season 9's central mechanical hook-the new Power System-feels like yet another repackaging of old ideas. It's not that the system doesn't work; it's just that we've seen it all before. Season after season, Diablo 4 has leaned hard on the gimmick of new powers as its headline seasonal content. From Vampiric Powers to Malignant Hearts, the naming might change, but the gameplay doesn't evolve much.
In Season 9, you build powers by choosing a core effect, applying a modifier, and then assigning them to specific skills. On paper, this is flexible and deep-it allows theorycrafters and build-makers to do some cool, creative things. For example, you can make an ability pull enemies in or automatically trigger another spell. This system caters beautifully to those who enjoy sandbox-style customization.
But for most players-especially casual ones who copy meta builds-the Power System feels lifeless. Powers lack visual impact, don't change how the game feels, and most builds can barely tell the difference. It's not exciting. It's not cinematic. And in a game that thrives on spectacle, that's a real issue.
Worse, there's a creeping sense of laziness here. Blizzard appears to be banking on small seasonal modifiers as their go-to formula without evolving them meaningfully. While there's marginally more depth in Season 9's powers, the core experience remains the same-and it's growing stale.
Verdict: Functional but uninspired.
Final Thoughts
In many ways, Diablo 4 Season 9 reflects the duality at the heart of Blizzard's ARPG. On one hand, it's a smoother, better game than it was at launch Diablo 4 materials. The new Escalation Dungeons and Heradric Strongrooms are a meaningful shake-up to stale endgame activities. They show that Blizzard can evolve the gameplay experience when they want to.
On the other hand, the reused Power System, underwhelming balance changes, and predictable seasonal loop show that Diablo 4 is still playing it safe. For a live-service game meant to keep players hooked year-round, that's a dangerous game to play.
As we wait for the next expansion-where the real shake-up likely lies-it's fair to enjoy what Season 9 offers while also acknowledging its limits.
Season 9 is a win. But it's not a turning point.

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